Flint also rigged the planet to explode if someone should find his treasure. He entrusted the map to Treasure Planet to his first mate Billy Bones and stole the memory chip of his robot navigator, B.E.N. Even before and after his death, Flint’s greed made him desire to keep the treasure to himself and nobody else. After many years of looting merchant ships, Flint buried a vast treasure in the center chamber of treasure planet (which is in fact a giant alien mechanism). At some point, he apparently stole Treasure Planet from a highly-developed species of unknown identity. At some point in his life, he became a pirate, and his infamy was so staggering that he was known as the most feared of all pirates. He was a space pirate renowned by those who knew him as one of the most notorious and feared criminals in galactic history.Ĭaptain Nathaniel Flint belonged to an unnamed alien species with fangs, multiple eyes and a reptilian-like face. This effect stacks with Telling Mark and Oathbreaker's Shame.Deceased Source Captain Nathaniel Flint is a posthumous villain in Disney's 2002 animated feature film Treasure Planet. Scoring a Critical Hit causes your target to take 2% more damage for 10s. Skills Earned: Shadow's Lament Sure Strike has a chance to bestow Relentless Attack to the Fellowship when used while Battle-readied.Ĭritical Rating Physical Mastery Tactical Mastery +5% Outgoing Healing Duration: 30s Lead the Charge Captains inflict heavy damage to their foes while enhancing their allies' prowess. Uses Tactical and Melee attacks to deal damage. Gain and improve skill Standard of Honour Improves skill Escape from Darkness and becomes Cry of Vengeance Restore 2% Max Morale over 10s Gain the following for 30s: -5% Attack Duration +5% Incoming Healing +2% Tactical Mitigation Sure Strike has a chance to bestow Focus to the Fellowship when used while Battle-readied. Skills Earned: Valiant Strike On every Captain Healing skill, 10% chance to +. Hands of Healing Captains restore the morale of their allies by fighting on the front lines. Trait Sets Hands of Healing Hands of Healing Passive Skills Armour Proficiencies Proficiency Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks. These skills can be used only while riding a war-steed, and only while in the regions of East Rohan, Wildermore, and West Rohan. You can only obtain the Set skills if you specialize in this tree. These skills are acquired by spending trait points in the Leader of Men (yellow) trait tree.
These skills are acquired by spending trait points in the Lead the Charge (red) trait tree. These skills are acquired by spending trait points in the Hands of Healing (blue) trait tree. Some skills may also be replaced by an improved version of the same skill as you increase in level. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points.
These skills are granted automatically as you gain levels. In practice, Captains are most often asked to play the roles of Tank and offensive support. Alone, a Captain is a capable warrior and healer, but in a group, they improve a fellowship to an exceptional level with their buffs and AoE heals. Jack of All Trades: the Captain has a hand in just about every job for a group.